Game Studies Symposium (Kyoto, Japan): International developments in game creation

Key information

Date
Time
6:00 am to 10:00 am
Venue
Hotel Anteroom, Kyoto, Japan

About this event

Four speakers will discuss game creation for individuals with visual impairments, game localisation and translation processes, and music composition for games in the AI age.

This symposium will be conducted in Japanese. Please register only if you are comfortable with the language or can use the translation function on Zoom.

The symposium is hosted by Centre for Game Studies, Ritsumeikan University, Kyoto, Japan. Co-Hosted by Centre for Translation Studies, SOAS University of London

Times

  • Japan (JST): 2pm-6pm (open 1.50pm)
  • UK (BST): 6am-10am

Abstract

Speakers: Martin Roth (Ritsumeikan University) and Nana Sato-Rossberg (SOAS University of London)

In the current international game development industry, understanding diversity, translation, and the creation of collaborative networks are essential.

In this symposium, four speakers will discuss game creation for individuals with visual impairments, the localisation and translation processes of games, and the composition of music for games in the age of AI.

The event will discuss foundations for fostering game creators who operate on a global scale.

Chair: Nana Sato-Rossberg (Chair of Centre for Translation Studies, SOAS University of London)

Programme

TimeSessions
6:10am-6:20am (BST)Opening RemarksShuji Watanabe (Chair of Centre for Game Studies, Ritsumeikan University)
6:20am-6:50am (BST)Introduction

Martin Roth (Graduate School of Core Ethics and Frontier Sciences, Ritsumeikan University)

Presentation: The possibility of Internationalization of game creation

6:50am-7:20am (BST)Presentation 1

Ayane Hasegawa (Graduate School of Human Science, Ritsumeikan University)

Presentation: Exploring video game design beyond visual limitations - Game development and analysis of visually impaired players' experiences

7:20am-7:50am (BST)Presentation 2

Miki Hosaka-Green (The Pokémon Company International)

Presentation: The process of game localization – A perspective from a localization Manager

7:50am-8am (BST)Break
8am-9am (BST)Presentation 3

Murasaki Yoshida (CEO of Very Merry Music - Alfa Wave Co., Ltd., Musician and Creator)

Presentation: The boundary between imitation and creation in the production of popular music in the age of AI

9am-9:45am (BST)Discussion
9:45am-10am (BST)Closing remarksGraeme Earl (Dean of the College of Humanities, SOAS University of London)
10:30am-1pm (BST)Reception and networking

This event is supported by the Japan Agency for Cultural Affairs through the Cultural and Artistic Activity Foundation Strengthening Fund